One world. Six factions. Thirty commanders. No subscriptions. No pay-to-win. No tricks.
Every commander is unlocked through gameplay — battles won, flags held, zombies killed. No gacha. No loot boxes. No $49.99 "legendary" purchase.
One per faction unlocked at start — earn the rest through play. Lux unlocks by winning a world.
Basic (+1) → Fortified (+3) → Strategic (+10) → World Flag (+50). Live counters. Constant contest. Factions rise and fall in real time.
Tiered cooperative boss fights at real-world locations. Up to 20 players. 45-minute timer. Boss enrages at 50% HP. Cross-faction — fighting zombies is never war.
Collect +1 soldier tiles down a lane, grow your force, slam into the undead boss. The number on the crate is your army. Make it bigger.
Walk or drive and find items spawned at real Google Places locations. Parks give forest cards. Harbors give naval cards. Truly random — no manipulation.
Treaties, trade routes, Grand Coalitions. Winning solo is mathematically impossible. The game is designed so you need to talk to your enemies eventually.
1v1 async battles. Set your commander and three cards. Result in 30 minutes. Weekly ladder with cosmetic rewards for the top 10.
Earn cards through every action. 5 upgrade tiers per commander. Equipment slots — weapon, armor, formation, command badge. Never purchasable.
Per-world trophies: Conqueror, Exterminator, Flag Master, MVP, World Legend. All-time account trophies that never reset. Hall of Fame archived forever.
Once in a while — no warning, no announcement — the price drops to $2.99 for a day. People notice. People talk. That's the whole plan.
Optional cosmetics: character skins ($1.99–$5.99) and base themes ($2.99).
Nothing cosmetic affects gameplay. Nothing.
Commonwealth has an optional HD art mode for adult players. Verify your age once — it unlocks free. Same game. Same balance. Different visual presentation. Never advertised externally. Never sold. Never used to manipulate.